Brotherhood of Battle
From XgenWiki
| Brotherhood of Battle | |
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| Release Date: | July 29, 2008 |
| Creators: | Biclops Games and Jazza Studios |
| Genre: | Strategy Multiplayer |
| XGen Rating: | Teen+ |
| Link to Play: | Brotherhood of Battle |
Brotherhood of Battle (often abbreviated BoB) is an online multiplayer turn-based strategy game developed by Jazza Studios and Biclops Games. Players coordinate all five classes of the brotherhood, Knights, Mages, Archers, Rogues, and Priests, to outwit their opponents during their sixty second turns.
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Gameplay
The game features five distinct game types, a complete map editor, and allows between two and four players in each match. Players always begin with one member of each class of the brotherhood, but depending on the game type, may also start with a fortress that allows new units to be created and existing units to be upgraded. By competing in ranked matches, players can advance through 13 different ranks, unlocking new in-game banners and symbols by their name in the game lobby.
You can gain additional information as well as video tutorials from the website
Unit Classes
The classes that make up the brotherhood are the Knight, Ranger, Rogue, Priest and Mage. You start with one of each in every game regardless of type and can recruit more of each in all but Brotherhood Battle.
| Class |
Base Damage |
Hit Points |
Movement Speed |
Sight Range |
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| Rogue |
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| Priest |
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| Knight |
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| Ranger |
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| Mage |
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Ranger
The Ranger is a vital class that excels in ranged combat. He has the greatest sight and speed than any of the other classes. This makes him the best unit for capturing mines, revealing hidden rogues (along with his sight ability) and picking off wounded units.
| Special Attack |
Mana Cost |
When it can be used |
Effect |
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| Ranged Shot |
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| Scout |
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| Bullseye |
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The Ranger has the unique ability to target enemy units with a regular attack from a ranged distance without draining mana but with a reduced damage output of 15 rather than 20. His Bullseye attack is often used in conjunction with a Knight's Slash. This is a highly effective combo as - with assistance from battle cry - can instantly kill all but a knight. It is just as often used with the Mage's Fireball which can kill a Rogue and Mage instantly or severly wound a Ranger and Priest to be finished off by another unit.
Scout is often used on the first or second turn of a game to gain a better grasp of what the enemy is doing as it increase's the Ranger's sight to reveal more of the Fog of War. It is also effective at revealing hidden Rogues nearby.
Special Attacks
Each unit also has various special attacks. Each of these special attacks drain the mana points of the unit using the attack. All units begin with 100 mana points, and at the start of each turn, regain 10 mana or 20 with the assistance of the Discipline upgrade which can be researched after constructing an armory.
| Special Attack |
Unit Class |
Mana Cost |
When it can be used |
Effect |
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| Bolas |
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| Backstab |
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| Sneak Attack |
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| Area Heal |
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| Heal |
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| Protect |
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| Protect |
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| Battle Cry |
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| Charge |
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| Slash |
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| Bolt |
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| Empower |
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| Fireball |
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| Freeze |
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| Shockwave |
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Gold Mines & Statues
Gold mines and statues are capturable objectives found on most maps. Control of these objectives is key to victory, as they can tip the scale in combat. To capture a gold mine or statue, simply move a unit up to the mine or statue so it is in close contact. Then select the mine/statue and click "capture objective". Gold mines appear as rocks with gold surfacing, and have a flag posted in them that bears the controlling faction's color. When the gold mine is captured, it gives the controlling player an extra 100 gold per turn (150 if the upgrade "mining" is purchased from the treasury). Many maps start players off with gold mines already given to them, usually placed behind the fortress. Statues appear as life sized stone replicas of individual members of the brotherhood. They are known as the Paladin Statue (knight), Warden Statue (ranger), Infiltrator Statue (rogue), Sorcerer Statue (mage), and Inquisitor Statue (priest). Capturing these statues grants the player a special ability for the unit of which the statue resembles, allowing them to wreak havoc upon the enemy.
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Statue Ability |
Unit Class |
Power Cost |
Requirements |
Effect |
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| Lay on Hands |
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| Explosive Arrow |
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| Vanishing Strike |
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| Drain Life |
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| Smite |
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The Fortress
The fortress is a large structure on the map that can be used to recruit new units or upgrade existing ones. Each player may only have one functioning fortress on the map, and in the Brotherhood Battle game-type, players do not generally have a fortress.
All players accumulate 100 gold at the start of each turn, whenever they have a fortress. They also accumulate 100 gold for each gold mine under their control when their turn begins. Players may capture gold mines using a context-action done by any unit adjacent to the mine.
The gold can be used to add buildings to the fortress or to recruit units. Units cost 800 gold (or 700 in the player has researched the Allegiance upgrade) to recruit, and after they are recruited they appear in one of several possible spawn locations in the front of the fortress. If all of these spawn locations are blocked, the player will be unable to recruit. The player can also choose to build an Armory, Treasury, or Training Hall for 500 gold each. Each upgrade will cost 100 gold to research.
The Armory allows three upgrades that increase the base abilities of units to be researched: Discipline, Fortitude, and Speed. Discipline increases the amount of mana all units regain at the beginning of each turn to 30. Fortitude increases the hit points of all units by 20%. Speed improves the walking radius of each unit by 20%.
Building a Treasury unlocks the ability to purchase three economic upgrades: Taxing, Mining, and Allegiance. Taxing increases the 300 gold the player always receives at the beginning of their turn to 200. Mining increases the gold earned from each mine by 50. Finally, Allegiance reduces the price of new units to 700.
The Training Hall allows allows new special attacks to be researched.
| Training Hall Special Attack |
Unit Class |
Mana Cost |
When it can be used |
Effect |
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| Assassinate |
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| Resurrect |
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| Whirlwind |
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| Rapid Fire |
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| Siphon |
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Game Types
There are five different game-types: Assault, Capture the Flag, Brotherhood Battle, Gold Rush, and Capture and Hold. Each game-type has a different objective. In assault, players are eliminated when a fixed structure called an orb is destroyed. Orbs always have 250 hit points, and cannot be healed. The last player standing is the victor. The Capture the Flag game-type replaces orbs with flags, which units can pick up. Players are eliminated in this game type when their flag is carried to an opponents flag. In Brotherhood Battle, players are eliminated when they lose their last unit. Generally, players have no fortress in the Brotherhood Battle game type. However, some clever players have added fortresses to Brotherhood Battle maps by changing the code for the maps in the flash cookie stored by the game on the user's machine. In Gold Rush, the winning player is the first to acquire a certain amount of gold (usually 2500). Finally, in Capture and Hold, players earn points by having the most units in a circular region called a Mana Well. The first player to accumulate 10 points or the first team to accumulate 20 points wins.


